Maiia Lysytska
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Rogue Carrier
Rogue Carrier is a coming soon roguelite city builder about a research vessel getting stranded on alien planet split across alternative dimensions. Players must survive in an unfamiliar environment, gather knowledge about the planet, manage their crew and resources, and ultimately find a way to escape.
As a junior game designer on this project, I contribute to the design and iteration of gameplay systems under the guidance of the lead designers. My work focuses primarily on prototyping, playtesting, system analysis, and in-engine implementation support.
I have prototyped a variety of gameplay systems, including sickness mechanics, initial Tetris-style building shapes, early crew stats and health systems, and more. These prototypes allow the team to quickly test different approaches and identify potential problems before committing to more developed implementations.
I conduct personal playtests to evaluate systems, investigate bugs, and look for weaknesses and loopholes in in-game systems and mechanics.
Alongside design work, I provide in-engine implementation support in Unreal Engine. This includes placing and configuring level objects to ensure they support mechanics such as the Mass Driver. I also work closely with artists, programmers, and other designers to make sure in-game systems function as intended.
One of designs I am particularly proud of is an alternative resource-gathering activity. This system is intended to support the project's focus on emergent gameplay and multiple solutions to the same problem.
This project has given me a great experience collaborating across disciplines while working within an established design direction.





